Diablo 4

D4 Season 3 Faces Backlash Over Frustrating Traps: Players Express Discontent

Diablo 4’s Season of the Construct has arrived, and the initial response to the new content has been less than favorable. Among the various points of criticism, one element stands out prominently—the introduction of traps, which has irked many players and become a significant source of frustration.

Vaults, a prominent addition in this Diablo 4 season, bring forth a new dungeon type with enticing bonus rewards. However, the inclusion of traps has become a sore point for the player community. These traps manifest as colossal spinning flame wheels and patches of fire on the floor—familiar hazards for anyone acquainted with video game dungeons. While it is possible to mitigate the damage caused by these traps, a unique mechanic adds an extra layer of complexity. Players can earn bonus loot by maintaining a specific ward on their character, but this ward diminishes upon being hit by traps. To maximize rewards, players must exhibit precise movement skills, a demand not emphasized in Diablo 4 until this season.

A player on Reddit articulates the frustration, asking, “Is anyone sick to death of the trap BS already? Sorry, but they’re just a gigantic hindrance in clearing areas causing it to be slow and annoying. I watched the stream where they said they were adding more traps to dungeons, but this is wildly ridiculous, and I’m already about to quit.”

Another player voices a similar sentiment, expressing confusion over the developers’ insistence on introducing time-consuming elements. “I don’t understand their obsession with trying to waste our time,” they comment. “These empty trap rooms aren’t hard; they’re just annoying, and I have to waste time running through them when it could have just been a normal room full of monsters to kill, which is the fun part of the game.”

A prevalent theme in player comments is the assertion that Diablo is fundamentally about efficiently annihilating monsters, and anything impeding this process becomes a source of frustration. While a minority appreciates the traps as a distinct challenge, their voices are eclipsed by the overwhelming chorus of complaints.

These traps draw unfavorable comparisons to the Labyrinth in Path of Exile, a game that faced community backlash when similar traps were introduced. A player expresses disbelief, stating, “I can’t believe the team at Blizzard thought adding trap rooms was a good idea. It doesn’t belong in a Diablo game. There’s a reason PoE made all the changes they did to the Labyrinth because people don’t like doing that sort of thing.”

Another player echoes this sentiment, emphasizing the peculiar decision-making process at Blizzard. “It’s bizarre,” they comment. “The Labyrinth/traps were something PoE did 10 years ago—a decade ago—then realized it was more frustrating than fun and didn’t return to the concept. Blizzard, a AAA studio, is rehashing that same decade-old mistake made by an indie developer. I genuinely don’t understand Blizzard’s mindset with Diablo 4.”

Cheap Diablo IV Items and Diablo 4 Gold for sale on mmoexp.com, you can make an order anytime, also you can 24/7 contact us with Live chat. Happy in-game.

Tagged , , , , , ,